;redcode-94m ;name Snurp Va ;author Philip Thorne ;strategy I: Oscillating, pared down zlcear [Ossilaslurp] ;strategy II: Pared down zclearL ;strategy III: Pared down zclearL. Less stun, more defense. ;strategy IV: imp-cowardly Snurp clear variant [WetSnurp] ;strategy V: More aggressive vs imps. Va: QS ;kill Snurp ;assert 1 tsnurp EQU (zptr) esnurp EQU (ibmb+3) zptr: spl #tsnurp-esnurp+100, sbmb zbmb: dat #(esnurp-tsnurp), (zbmb-zptr) dat 0, 0 dat 0, 0 dat 0, 0 sbmb: spl #(esnurp-tsnurp), (ibmb-zptr) snurp: mov.i @zptr, }zptr djnit: djn.f snurp, <-20 dat 0, 0 dat 0, 0 ibmb: mov.i #(esnurp-tsnurp), <1 for MAXLENGTH-CURLINE-(MAXLENGTH-64) dat 0, 0 rof dat 1, qA qTab1: dat 1, qB dat 0,0 dat 0,0 dat 0,0 dat 0,0 dat 0,0 qX equ 6612 ;Optimised to miss bombs (MSIZ) qA equ 3762 qB equ 2253 qC equ 1965 qD equ 456 qE equ 6947 qF equ 1199 qStep equ 7 ;Weighted towards liklihood qTime equ 16 ;of hitting late in warrior qOff equ 32 ;body due to QS's. qBomb dat {qOff , qF qGo sne qPtr+qX*qE , qPtr+qX*qE+qE seq