This family shares a common strategy, which is to try and locate the enemy's QS, stun or delay it, then start clearing from approximately 100 (Max Warrior length) locations earlier. The intent is to act as an anti-QS that catches warriors at startup. First in the series was Dire Wolf which was for a tournament round that limited warrior length to 50 locations. The next significant (and my favourite) was LuckyLuke this too was for a tournament round (the rules revented the use of MUL). The warriors are subdivided into jmz and seq scanners.
SEQ / SNE style
Bubbly Creek B
Bubbly Creek A
Slimy Time Vamp
Entry for R9 Fizmo's Redocders Frenzy round. Rule required all post compile digits to be -1,0,1 This boots and launches an imp spiral. It calculates the required constants in the first round and stores them in p-space. A flaw in the check to see if constants have been calculated can result in every subsequent round failing if a key pspace entry is corrupted. I coded all night and still didn't complete the handshake in time.